- Main
- Computers - PC & Video Games
- Game Engine Architecture
Game Engine Architecture
Jason GregoryWie gefällt Ihnen dieses Buch?
Wie ist die Qualität der Datei?
Herunterladen Sie das Buch, um Ihre Qualität zu bewerten
Wie ist die Qualität der heruntergeladenen Dateien?
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
New to the Third Edition
This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:
computer and CPU hardware and memory caches,
compiler optimizations,
C++ language standardization,
the IEEE-754 floating-point representation,
2D user interfaces,
plus an entirely new chapter on hardware parallelism and concurrent programming.
This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
New to the Third Edition
This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:
computer and CPU hardware and memory caches,
compiler optimizations,
C++ language standardization,
the IEEE-754 floating-point representation,
2D user interfaces,
plus an entirely new chapter on hardware parallelism and concurrent programming.
This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
Kategorien:
Jahr:
2018
Auflage:
3
Verlag:
A K Peters/CRC Press
Sprache:
english
Seiten:
1240
ISBN 10:
1138035459
ISBN 13:
9781138035454
Serien:
Game Engine Architecture
Datei:
PDF, 23.10 MB
Ihre Tags:
IPFS:
CID , CID Blake2b
english, 2018
Online lesen
- Herunterladen
- pdf 23.10 MB Current page
- Checking other formats...
- Konvertieren in
- Entsperren Sie die Konvertierung von Dateien, die größer als 8 MB sindPremium
Möchten Sie Ihren Buchladen hinzufügen? Kontaktieren Sie uns unter support@z-lib.do
Die Datei wird an Ihre E-Mail-Adresse gesendet. Sie wird in 1-5 Minuten geliefert.
In 1-5 Minuten wird die Datei an Ihr Telegram-Konto gesendet.
Achtung: Stellen Sie sicher, dass Sie Ihr Konto mit dem Telegram-Bot von Z-Library verbunden haben.
In 1-5 Minuten wird die Datei an Ihr Kindle-Gerät gesendet.
Anmerkung: Sie müssen jedes Buch bestätigen, das Sie an Kindle senden. Für die Bestätigung finden Sie den Brief an Ihrer E-Mail-Adresse von Amazon Kindle Support.
Die Konvertierung in ist im Gange
Die Konvertierung in ist fehlgeschlagen
Vorteile des Premium-Status
- Senden Sie an E-Book-Reader
- Erhöhtes Limit für Downloads
- Konvertieren Sie Dateien
- Mehr Suchergebnisse
- Andere Vorteile